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- # Jedi Knight Missions Cog Script
- #
- # ITEM_HEAVY_EXPLOSIVE.COG
- #
- # INVENTORY script - Heavy Explosive
- # Bin 53
- #
- # [YB] + [RF] + [TNT]
- #
- # (C) 1997 LucasArts Entertainment Co. All Rights Reserved
-
-
- symbols
-
- message activated
- message user0
- message user1
-
- sound keysound=BactaUse01.WAV
-
- thing player local
-
- template explosive_tpl=EC.3do local
-
- int ready=0 local
- int explosive local
-
- cog endlevel local
-
- end
-
-
- code
-
- activated:
- endlevel=GetMasterCog();
- // Print("Invcog sending user1 message to endlevel. Activated.");
- SendMessage(endlevel, user1);
- Return;
-
- user1:
- If(ready) return;
- ready=1;
- player=GetLocalPlayerThing();
- // Print("Invcog received message from endlevel.");
- // Print("Invcog says: Player is on dome!");
- jkPrintUNIString(player, 273); // "Heavy Explosive"
- PlaySoundLocal(keysound, 1.0, 0.0, 0);
- PlayMode(player, 16);
- Sleep(1.0);
- SendMessage(endlevel, user2);
- // Print("invcog sending user2 message to endlevel");
- Return;
-
-
- end
-
-
-
-